Hitchhiker's guide to the universe of graphics

My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ.! Ένα ταξίδι στα 3D γραφικά

Friday, May 25, 2012

Design Dilemma : Hybrid Rendering ?

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The  workload until now lies on the Optix code which runs totally on the GPU , using the host code on the CPU for coordination and organizat...
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Sunday, May 20, 2012

Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss)

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A parallel Android project , prevented me from posting earlier but I believe that i have sorted out the specular gloss effect as described b...
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Friday, May 11, 2012

Bidirectional Path Tracing using Nvidia Optix , Part 13 ( MATERIALS : Specular material || better refractions and reflections)

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In this post , i present to you the specular glossy material according to the Phong model. Next step is the Schlick "metalness"...

Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field))

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The current installment in my project was Depth of Field effect. This simple effect in path tracing is the effect of simulating the focus ab...
Tuesday, May 8, 2012

Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling)

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What should happen if several lights appear into the scene ? I mean : how do we select the appropriate light to get a sample from where th...
Saturday, May 5, 2012

Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling)

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Up until the last post , i have been using a very naive importance sampling. I found the several combinations of paths for each pixel , the ...
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Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures)

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I have finally implemented the use of textures in my scene. The textures are in the form of .ppm files ,the same as the Nvidia-examples used...
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Constantinos Kalampokis
Καλαμπόκης Κωνσταντίνος
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