In this post , i present to you the specular glossy material according to the Phong model. Next step is the Schlick "metalness" attribute.
I have also corrected some details in the reflection material and every detail that was not as it should be in the refraction material.
Here are some examples :
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The box is specular , the sphere is refractive with index of refraction 1.33 |
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The box is specular , the sphere is refractive with index of refraction 1.6 |
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Same materials as before but three lights , also the left wall is perfectly reflective
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Darker scene with reflective (back) specular ( right) and refractive (ball) materials
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This is a render with low exponent in the Phong specular gloss material |
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