I have used the most simple fresnel approximation as provided by nvidia in the fresnel_schlick() function.
On the way i found some interesting stuff for reading , please check out: of the copyrights belong to the respective owners
On the left is the Schlick approximation of the gloss material , on the right is the Phong default gloss |
MY PROGRESS FROM NOW ON UNTIL NEXT WEEK WILL BE SLOW TO NONE !
I appreciate your work very much. And could you share your working code with me for better understanding of your idea.
ReplyDeleteDear Constantinos,
ReplyDeleteI would like to get in contact with you. I am doing a master thesis on path tracing and using OptiX. As I'm having some trouble implementing the path tracing I would really appreciate it if I could take a look at your code. Is that possible?