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Sunday, May 20, 2012

Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss)

A parallel Android project , prevented me from posting earlier but I believe that i have sorted out the specular gloss effect as described by Schlick approximations of the fresnel equations.

I have used the most simple  fresnel approximation as provided by nvidia in the fresnel_schlick() function.

On the way i found some interesting stuff for reading , please check out:  of the copyrights belong to the respective owners

On the left is the Schlick approximation of the gloss material , on the right is the Phong default gloss

MY PROGRESS FROM NOW ON UNTIL NEXT WEEK WILL BE SLOW TO NONE !

2 comments:

  1. I appreciate your work very much. And could you share your working code with me for better understanding of your idea.

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  2. Dear Constantinos,

    I would like to get in contact with you. I am doing a master thesis on path tracing and using OptiX. As I'm having some trouble implementing the path tracing I would really appreciate it if I could take a look at your code. Is that possible?

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